Heya, I’m Linden Reid, a game developer at Blizzard! Disclaimer: my work on this blog is NOT my work for Blizzard, as is not representative of nor sponsored by Blizzard.

On this blog, I write tutorials on creating shaders and procedural geometry in Unity. I also stream gaming and game development on Twitch.

I love teaching and helping others, including other game industry minorities. If there’s something I can do to help you, feel free to reach out to me. ❤

Follow me on Twitter @so_good_lin for updates.

Illustration of me is by @teatigercafe!