Game Dev Portfolio Guide

(important disclaimer: this work represents me only & not the company I work for.)

Other than making games and networking, creating a quality portfolio to display your work is one of the most important steps of applying for jobs in the game industry. Luckily, it’s also pretty simple compared to the first two steps! XD

This guide should be helpful for a variety of asset creation jobs- mainly, coding, art, and sound design– as that’s my biggest area of experience and therefore what I can give the most accurate advice on.

Remember that your resume and portfolio are living documents; update them with new work you’ve done and remove old work as you advance in your career.

Good luck!


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Getting Started Learning Tech Art & Unity Shader Writing

(important disclaimer: this work represents me only & not the company I work for.)

I participated in the 2019 Global Game Jam at the University of California – Irvine, and I met a ton of students who were super interested in learning about what tech art is and how to get started learning tech art related skills.

UCI Global Game Jam participants, this one’s for you. This article will be geared pretty strongly towards college students who are interested in working in the game industry and already studying a relevant major, like computer science or art. If you’re looking for more general game industry career advice, try this article.

I hope that you and anybody else reading this feel a little less intimidated by tech art and graphics programming and find one of these resources useful or inspiring 😀

You can always reach me on Twitter at @so_good_lin – my DMs are open 🙂

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How to Be Successful at a Game Jam

The content of this article is guaranteed quality ™: I’ve participated in 4 game jams (all with a 48-hour time span), judged two, and ran one myself! I’ve also been working in the game industry for several years now, and I’m currently an Associate Tech Artist at Blizzard. You can see a couple of the games I’ve created during jams here.

I’m writing this the night before the 2019 Global Game jam, so I’m gonna cut to the chase.


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How to Start a Career in Games

Most articles about how to get a job making video games are misleading. They spend too much time over-emphasizing, and sometimes exaggerating, how competitive the game industry is, and yet simultaneously propose a perfect formula for “breaking in”.

Even the phrase “breaking in” is a misnomer- although it can be difficult to get a paid job making games, if you’re making games at all, then you’re contributing to the game industry, and you are a game developer already.

Boom! You’ve started your career. Seriously. You’ve already taken the most important step to making games as a career: making a game.

So, I can’t tell you exactly how to run your game development journey. Maybe you want to find a paid job making games, maybe you want to do your own indie thing, or maybe you need help taking the first step to make a game. This article will hopefully be adaptable to any of those situations. I’m not going to be condescending and tell you what you want out of your game journey or career, or try to look cool by exaggerating how competitive this field is.

Instead, I’m going to list a bunch of practical, honest, adaptable ideas for getting paid for your art and improving as a game developer. Because hey- once you’ve made your first game, you already are one. ❤️

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