(important disclaimer: this work represents me only & not the company I work for.)
Other than making games and networking, creating a quality portfolio to display your work is one of the most important steps of applying for jobs in the game industry. Luckily, it’s also pretty simple compared to the first two steps! XD
This guide should be helpful for a variety of asset creation jobs- mainly, coding, art, and sound design– as that’s my biggest area of experience and therefore what I can give the most accurate advice on.
Remember that your resume and portfolio are living documents; update them with new work you’ve done and remove old work as you advance in your career.
Continue reading Game Dev Portfolio Guide
Most articles about how to get a job making video games are misleading. They spend too much time over-emphasizing, and sometimes exaggerating, how competitive the game industry is, and yet simultaneously propose a perfect formula for “breaking in”.
Even the phrase “breaking in” is a misnomer- although it can be difficult to get a paid job making games, if you’re making games at all, then you’re contributing to the game industry, and you are a game developer already.
Boom! You’ve started your career. Seriously. You’ve already taken the most important step to making games as a career: making a game.
So, I can’t tell you exactly how to run your game development journey. Maybe you want to find a paid job making games, maybe you want to do your own indie thing, or maybe you need help taking the first step to make a game. This article will hopefully be adaptable to any of those situations. I’m not going to be condescending and tell you what you want out of your game journey or career, or try to look cool by exaggerating how competitive this field is.
Instead, I’m going to list a bunch of practical, honest, adaptable ideas for getting paid for your art and improving as a game developer. Because hey- once you’ve made your first game, you already are one. ❤️
Continue reading How to Start a Career in Games